War Mode has arrived
PresidentOnline: GO is now played on the front line as well as at the ballot box. With 60 ancient cities, land and sea fronts, armies and militias, you shape the balance of power on the map.
- 60 ancient cities: From Athens to Sparta, from Troy to Rome; cities are grouped in 15 blocks of four, and travel times depend on the distance between blocks.
- 29 unit types: Train 12 land, 5 air and 12 naval units in the barracks, hangar and naval yard.
- Land and sea fronts: Land and naval wars are fought on separate fronts in 10-minute rounds, and every round can be watched on the battlefield.
- Formation: The city's Warden sets the front line, flanks, artillery and air cover; an empty flank leaves the front exposed.
- Walls: Walls fall when their health runs out and fire every round; higher wall levels mean more health and firepower.
- Invasion, blockade, liberation: 25% of an occupied city's income flows to the occupier; ports can be blockaded and a fallen city can be won back with a liberation war.
- Militia: Build your own militia; move it to your city in 30 minutes, send it to other cities or back your side in wars.
- Intelligence and diplomacy: The Intelligence Chief spies on rival cities, and cities can form defensive alliances. In war, the enemy's reserves stay hidden.
- City government: The city's decider picks the form of government (Democratic, Semi-Democratic, One-Man) and appoints the Governor; unpaid troops desert.
- Tied to politics: General points earned in war count toward your party's Game General race, and serving as Governor or Warden adds weight to your vote.
- Front Line: The war correspondent in the media feed reports major wars as they happen.
